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Blendshape animation by sound in Unity Engine

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Blendshape animation by sound in Unity Engine

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It's free now!

Animate any number of blendshape by sound!


Just add all the blendshapes by index ("number in the list of existing blendshapes, starts at 0) and set one of 12 frequencies for them (i recommend using the first 10 though, 0 is low, 12 is highs).

All lists need to have the same amount of entries.

Just add the FrequencyListener script to your sound source, add the GooShapeV2 script somewhere and fill in the MESH with the blendshapes on it where it says "target". Then fill in the values and hit play! Proper how-to is in there, if you have any questions join me here and i'll answer you (as long as they're not off-topic): https://discord.gg/Ae8uGQg

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Contains the scripts and an example scene with some 3d models to try it out on.

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